public static SendCurWeaponMessage ( MessageDestination destination, CurWeaponMessage val ) : void | ||
destination | MessageDestination | |
val | CurWeaponMessage | |
return | void |
MessageFunctions::SendCurWeaponMessage ( MessageDestination destination, IntPtr playerEntity, CurWeaponMessage val ) : void | |
MessageFunctions::SendCurWeaponMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, CurWeaponMessage val ) : void | |
MessageFunctions::SendCurWeaponMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte IsActive, byte WeaponID, byte ClipAmmo ) : void | |
MessageFunctions::SendCurWeaponMessage ( this player, CurWeaponMessage val ) : void | |
MessageFunctions::SendCurWeaponMessage ( this player, IntPtr floatValue, CurWeaponMessage val ) : void | |
MessageFunctions::SendCurWeaponMessage ( this player, byte IsActive, byte WeaponID, byte ClipAmmo ) : void |