SharpMod.Messages.MessageFunctions.SendClCorpseMessage C# (CSharp) Method

SendClCorpseMessage() public static method

public static SendClCorpseMessage ( MessageDestination destination, ClCorpseMessage val ) : void
destination MessageDestination
val ClCorpseMessage
return void
        public static void SendClCorpseMessage(MessageDestination destination, ClCorpseMessage val)
        {
            SendClCorpseMessage(destination, IntPtr.Zero, IntPtr.Zero , val.ModelName, val.CoordX, val.CoordY, val.CoordZ, val.Angle0, val.Angle1, val.Angle2, val.Delay, val.Sequence, val.ClassID, val.TeamID, val.PlayerID);
        }

Same methods

MessageFunctions::SendClCorpseMessage ( MessageDestination destination, IntPtr playerEntity, ClCorpseMessage val ) : void
MessageFunctions::SendClCorpseMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, ClCorpseMessage val ) : void
MessageFunctions::SendClCorpseMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, string ModelName, long CoordX, long CoordY, long CoordZ, int Angle0, int Angle1, int Angle2, long Delay, byte Sequence, byte ClassID, byte TeamID, byte PlayerID ) : void
MessageFunctions::SendClCorpseMessage ( this player, ClCorpseMessage val ) : void
MessageFunctions::SendClCorpseMessage ( this player, IntPtr floatValue, ClCorpseMessage val ) : void
MessageFunctions::SendClCorpseMessage ( this player, string ModelName, long CoordX, long CoordY, long CoordZ, int Angle0, int Angle1, int Angle2, long Delay, byte Sequence, byte ClassID, byte TeamID, byte PlayerID ) : void
MessageFunctions