public static SendClCorpseMessage ( MessageDestination destination, |
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destination | MessageDestination | |
val | ||
return | void |
MessageFunctions::SendClCorpseMessage ( MessageDestination destination, |
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MessageFunctions::SendClCorpseMessage ( MessageDestination destination, |
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MessageFunctions::SendClCorpseMessage ( MessageDestination destination, |
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MessageFunctions::SendClCorpseMessage ( this player, |
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MessageFunctions::SendClCorpseMessage ( this player, IntPtr floatValue, ClCorpseMessage val ) : void | |
MessageFunctions::SendClCorpseMessage ( this player, string ModelName, long CoordX, long CoordY, long CoordZ, int Angle0, int Angle1, int Angle2, long Delay, byte Sequence, byte ClassID, byte TeamID, byte PlayerID ) : void |