public static SendDamageMessage ( MessageDestination destination, DamageMessage val ) : void | ||
destination | MessageDestination | |
val | DamageMessage | |
return | void |
MessageFunctions::SendDamageMessage ( MessageDestination destination, IntPtr playerEntity, DamageMessage val ) : void | |
MessageFunctions::SendDamageMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, DamageMessage val ) : void | |
MessageFunctions::SendDamageMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte DamageSave, byte DamageTake, long DamageType, int CoordX, int CoordY, int CoordZ ) : void | |
MessageFunctions::SendDamageMessage ( this player, DamageMessage val ) : void | |
MessageFunctions::SendDamageMessage ( this player, IntPtr floatValue, DamageMessage val ) : void | |
MessageFunctions::SendDamageMessage ( this player, byte DamageSave, byte DamageTake, long DamageType, int CoordX, int CoordY, int CoordZ ) : void |