public static SendDeathMsgMessage ( MessageDestination destination, DeathMsgMessage val ) : void | ||
destination | MessageDestination | |
val | DeathMsgMessage | |
return | void |
MessageFunctions::SendDeathMsgMessage ( MessageDestination destination, IntPtr playerEntity, DeathMsgMessage val ) : void | |
MessageFunctions::SendDeathMsgMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, DeathMsgMessage val ) : void | |
MessageFunctions::SendDeathMsgMessage ( MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, byte KillerID, byte VictimID, byte IsHeadshot, string TruncatedWeaponName ) : void | |
MessageFunctions::SendDeathMsgMessage ( this player, DeathMsgMessage val ) : void | |
MessageFunctions::SendDeathMsgMessage ( this player, IntPtr floatValue, DeathMsgMessage val ) : void | |
MessageFunctions::SendDeathMsgMessage ( this player, byte KillerID, byte VictimID, byte IsHeadshot, string TruncatedWeaponName ) : void |