UnityEngine.Camera.CalculateObliqueMatrix C# (CSharp) Method

CalculateObliqueMatrix() public method

Calculates and returns oblique near-plane projection matrix.

public CalculateObliqueMatrix ( Vector4 clipPlane ) : Matrix4x4
clipPlane Vector4 Vector4 that describes a clip plane.
return Matrix4x4
        public Matrix4x4 CalculateObliqueMatrix(Vector4 clipPlane)
        {
            Matrix4x4 matrixx;
            INTERNAL_CALL_CalculateObliqueMatrix(this, ref clipPlane, out matrixx);
            return matrixx;
        }

Usage Example

コード例 #1
0
 static public int CalculateObliqueMatrix(IntPtr l)
 {
     try{
         UnityEngine.Camera  self = (UnityEngine.Camera)checkSelf(l);
         UnityEngine.Vector4 a1;
         checkType(l, 2, out a1);
         UnityEngine.Matrix4x4 ret = self.CalculateObliqueMatrix(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
All Usage Examples Of UnityEngine.Camera::CalculateObliqueMatrix
Camera