private static extern GameObject INTERNAL_CALL_RaycastTry(Camera self, ref Ray ray, float distance, int layerMask, QueryTriggerInteraction queryTriggerInteraction); [MethodImpl(MethodImplOptions.InternalCall)]
internal GameObject RaycastTry(Ray ray, float distance, int layerMask, [DefaultValue("QueryTriggerInteraction.UseGlobal")] QueryTriggerInteraction queryTriggerInteraction) { return(Camera.INTERNAL_CALL_RaycastTry(this, ref ray, distance, layerMask, queryTriggerInteraction)); }