/// <summary>
/// <para>Define the projection matrix for both stereo eye. Only work in 3D flat panel display.</para>
/// </summary>
/// <param name="leftMatrix">Projection matrix for the stereo left eye.</param>
/// <param name="rightMatrix">Projection matrix for the stereo left eye.</param>
public void SetStereoProjectionMatrices(Matrix4x4 leftMatrix, Matrix4x4 rightMatrix)
{
Camera.INTERNAL_CALL_SetStereoProjectionMatrices(this, ref leftMatrix, ref rightMatrix);
}