/// <summary>
/// <para>Define the view matrices for both stereo eye. Only work in 3D flat panel display.</para>
/// </summary>
/// <param name="leftMatrix">View matrix for the stereo left eye.</param>
/// <param name="rightMatrix">View matrix for the stereo right eye.</param>
public void SetStereoViewMatrices(Matrix4x4 leftMatrix, Matrix4x4 rightMatrix)
{
Camera.INTERNAL_CALL_SetStereoViewMatrices(this, ref leftMatrix, ref rightMatrix);
}