UnityEngine.Camera.SetTargetBuffersMRTImpl C# (CSharp) Method

SetTargetBuffersMRTImpl() private method

private SetTargetBuffersMRTImpl ( RenderBuffer color, RenderBuffer &depth ) : void
color RenderBuffer
depth RenderBuffer
return void
        private extern void SetTargetBuffersMRTImpl(RenderBuffer[] color, out RenderBuffer depth);
        [MethodImpl(MethodImplOptions.InternalCall)]
Camera