UnityEngine.Camera.INTERNAL_set_nonJitteredProjectionMatrix C# (CSharp) Method

INTERNAL_set_nonJitteredProjectionMatrix() private method

private INTERNAL_set_nonJitteredProjectionMatrix ( Matrix4x4 &value ) : void
value Matrix4x4
return void
        private extern void INTERNAL_set_nonJitteredProjectionMatrix(ref Matrix4x4 value);
        [MethodImpl(MethodImplOptions.InternalCall)]
Camera