Remove shader replacement from camera.
public void ResetReplacementShader() { INTERNAL_CALL_ResetReplacementShader(this); }
static public int ResetReplacementShader(IntPtr l) { try{ UnityEngine.Camera self = (UnityEngine.Camera)checkSelf(l); self.ResetReplacementShader(); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }