UnityEngine.Camera.WorldToScreenPoint C# (CSharp) Method

WorldToScreenPoint() public method

Transforms position from world space into screen space.

public WorldToScreenPoint ( Vector3 position ) : Vector3
position Vector3
return Vector3
        public Vector3 WorldToScreenPoint(Vector3 position)
        {
            Vector3 vector;
            INTERNAL_CALL_WorldToScreenPoint(this, ref position, out vector);
            return vector;
        }

Usage Example

コード例 #1
0
    private UnityEngine.Vector3 getObjectScreePosition(UnityEngine.GameObject gameObject, UnityEngine.Camera camera)
    {
        UnityEngine.Canvas canvasParent = gameObject.GetComponentInParent <UnityEngine.Canvas>();
        if (canvasParent != null)
        {
            if (canvasParent.renderMode != UnityEngine.RenderMode.ScreenSpaceOverlay)
            {
                if (gameObject.GetComponent <UnityEngine.RectTransform>() == null)
                {
                    return(canvasParent.worldCamera.WorldToScreenPoint(gameObject.transform.position));
                }
                UnityEngine.Vector3[] vector3S = new UnityEngine.Vector3[4];
                gameObject.GetComponent <UnityEngine.RectTransform>().GetWorldCorners(vector3S);
                var center = new UnityEngine.Vector3((vector3S[0].x + vector3S[2].x) / 2, (vector3S[0].y + vector3S[2].y) / 2, (vector3S[0].z + vector3S[2].z) / 2);
                return(canvasParent.worldCamera.WorldToScreenPoint(center));
            }
            if (gameObject.GetComponent <UnityEngine.RectTransform>() != null)
            {
                return(gameObject.GetComponent <UnityEngine.RectTransform>().position);
            }
            return(camera.WorldToScreenPoint(gameObject.transform.position));
        }

        if (gameObject.GetComponent <UnityEngine.Collider>() != null)
        {
            return(camera.WorldToScreenPoint(gameObject.GetComponent <UnityEngine.Collider>().bounds.center));
        }

        return(camera.WorldToScreenPoint(gameObject.transform.position));
    }
All Usage Examples Of UnityEngine.Camera::WorldToScreenPoint
Camera