static public int GetCommandBuffers(IntPtr l)
{
try {
UnityEngine.Camera self = (UnityEngine.Camera)checkSelf(l);
UnityEngine.Rendering.CameraEvent a1;
checkEnum(l, 2, out a1);
var ret = self.GetCommandBuffers(a1);
pushValue(l, true);
pushValue(l, ret);
return(2);
}
catch (Exception e) {
return(error(l, e));
}
}