public extern void RenderDontRestore(); [ExcludeFromDocs]
static public int RenderDontRestore(IntPtr l) { try{ UnityEngine.Camera self = (UnityEngine.Camera)checkSelf(l); self.RenderDontRestore(); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }