Transforms position from viewport space into screen space.
public Vector3 ViewportToScreenPoint(Vector3 position) { Vector3 vector; INTERNAL_CALL_ViewportToScreenPoint(this, ref position, out vector); return vector; }
// Use this for initialization void Start() { // Try default camera cameraObject = GameObject.Find("Camera"); myCamera = (Camera) cameraObject.GetComponent("Camera"); planeSize = myCamera.ViewportToScreenPoint(this.transform.position); planeSize.x -= Screen.width; planeSize.y -= Screen.height; }