UnityEngine.Camera.SetTargetBuffers C# (CSharp) Method

SetTargetBuffers() public method

Sets the Camera to render to the chosen buffers of one or more RenderTextures.

public SetTargetBuffers ( RenderBuffer colorBuffer, RenderBuffer depthBuffer ) : void
colorBuffer RenderBuffer The RenderBuffer(s) to which color information will be rendered.
depthBuffer RenderBuffer The RenderBuffer to which depth information will be rendered.
return void
        public void SetTargetBuffers(RenderBuffer colorBuffer, RenderBuffer depthBuffer)
        {
            this.SetTargetBuffersImpl(out colorBuffer, out depthBuffer);
        }

Usage Example

コード例 #1
0
 static public int SetTargetBuffers(IntPtr l)
 {
     try{
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(UnityEngine.RenderBuffer), typeof(UnityEngine.RenderBuffer)))
         {
             UnityEngine.Camera       self = (UnityEngine.Camera)checkSelf(l);
             UnityEngine.RenderBuffer a1;
             checkType(l, 2, out a1);
             UnityEngine.RenderBuffer a2;
             checkType(l, 3, out a2);
             self.SetTargetBuffers(a1, a2);
             return(0);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.RenderBuffer[]), typeof(UnityEngine.RenderBuffer)))
         {
             UnityEngine.Camera         self = (UnityEngine.Camera)checkSelf(l);
             UnityEngine.RenderBuffer[] a1;
             checkType(l, 2, out a1);
             UnityEngine.RenderBuffer a2;
             checkType(l, 3, out a2);
             self.SetTargetBuffers(a1, a2);
             return(0);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
All Usage Examples Of UnityEngine.Camera::SetTargetBuffers
Camera