UnityEngine.Camera.INTERNAL_CALL_ViewportPointToRay C# (CSharp) Method

INTERNAL_CALL_ViewportPointToRay() private method

private INTERNAL_CALL_ViewportPointToRay ( Camera self, Vector3 &position, Ray &value ) : void
self Camera
position Vector3
value Ray
return void
        private static extern void INTERNAL_CALL_ViewportPointToRay(Camera self, ref Vector3 position, out Ray value);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
        /// <summary>
        ///   <para>Returns a ray going from camera through a viewport point.</para>
        /// </summary>
        /// <param name="position"></param>
        public Ray ViewportPointToRay(Vector3 position)
        {
            Ray ray;

            Camera.INTERNAL_CALL_ViewportPointToRay(this, ref position, out ray);
            return(ray);
        }
All Usage Examples Of UnityEngine.Camera::INTERNAL_CALL_ViewportPointToRay
Camera