UnityEngine.Camera.CalculateFrustumCornersInternal C# (CSharp) Method

CalculateFrustumCornersInternal() private method

private CalculateFrustumCornersInternal ( Rect viewport, float z, MonoOrStereoscopicEye eye, Vector3 outCorners ) : void
viewport Rect
z float
eye MonoOrStereoscopicEye
outCorners Vector3
return void
        private void CalculateFrustumCornersInternal(Rect viewport, float z, MonoOrStereoscopicEye eye, Vector3[] outCorners)
        {
            INTERNAL_CALL_CalculateFrustumCornersInternal(this, ref viewport, z, eye, outCorners);
        }
Camera