UnityEngine.Camera.SetReplacementShader C# (CSharp) Method

SetReplacementShader() private method

private SetReplacementShader ( Shader shader, string replacementTag ) : void
shader Shader
replacementTag string
return void
        public extern void SetReplacementShader(Shader shader, string replacementTag);
        /// <summary>

Usage Example

コード例 #1
0
    // Use this for initialization
    void Awake()
    {
        GameObject go = new GameObject("depthCamera");
        depthCamera = go.AddComponent<Camera>();
        depthCamera.transform.position = Vector3.zero;
        depthCamera.transform.rotation = transform.rotation;
        depthCamera.transform.localPosition += transform.forward * Near;
        depthCamera.transform.parent = transform;
        depthCamera.isOrthoGraphic = true;

        depthCamera.clearFlags = CameraClearFlags.SolidColor;
        depthCamera.backgroundColor = Color.white;
        depthTexture = new RenderTexture(TextureSize,TextureSize, 16, RenderTextureFormat.ARGB32);
        depthTexture.filterMode = FilterMode.Point;
        depthCamera.targetTexture = depthTexture;
        depthCamera.SetReplacementShader(shader, null);
        depthCamera.enabled = false;
        biasMatrix = Matrix4x4.identity;
        biasMatrix[ 0, 0 ] = 0.5f;
        biasMatrix[ 1, 1 ] = 0.5f;
        biasMatrix[ 2, 2 ] = 0.5f;
        biasMatrix[ 0, 3 ] = 0.5f;
        biasMatrix[ 1, 3 ] = 0.5f;
        biasMatrix[ 2, 3 ] = 0.5f;
    }
All Usage Examples Of UnityEngine.Camera::SetReplacementShader
Camera