UnityEngine.Camera.INTERNAL_CALL_CalculateFrustumCornersInternal C# (CSharp) Method

INTERNAL_CALL_CalculateFrustumCornersInternal() private method

private INTERNAL_CALL_CalculateFrustumCornersInternal ( Camera self, Rect &viewport, float z, MonoOrStereoscopicEye eye, Vector3 outCorners ) : void
self Camera
viewport Rect
z float
eye MonoOrStereoscopicEye
outCorners Vector3
return void
        private static extern void INTERNAL_CALL_CalculateFrustumCornersInternal(Camera self, ref Rect viewport, float z, MonoOrStereoscopicEye eye, Vector3[] outCorners);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

コード例 #1
0
ファイル: Camera.cs プロジェクト: lsx6244413/UnityDecomplie
 private void CalculateFrustumCornersInternal(Rect viewport, float z, Camera.MonoOrStereoscopicEye eye, Vector3[] outCorners)
 {
     Camera.INTERNAL_CALL_CalculateFrustumCornersInternal(this, ref viewport, z, eye, outCorners);
 }
Camera