private static extern void INTERNAL_CALL_CalculateFrustumCornersInternal(Camera self, ref Rect viewport, float z, MonoOrStereoscopicEye eye, Vector3[] outCorners); [MethodImpl(MethodImplOptions.InternalCall)]
private void CalculateFrustumCornersInternal(Rect viewport, float z, Camera.MonoOrStereoscopicEye eye, Vector3[] outCorners) { Camera.INTERNAL_CALL_CalculateFrustumCornersInternal(this, ref viewport, z, eye, outCorners); }