public void CalculateFrustumCorners(Rect viewport, float z, MonoOrStereoscopicEye eye, Vector3[] outCorners)
{
if (outCorners == null)
{
throw new ArgumentNullException("outCorners");
}
if (outCorners.Length < 4)
{
throw new ArgumentException("outCorners minimum size is 4", "outCorners");
}
this.CalculateFrustumCornersInternal(viewport, z, eye, outCorners);
}