UnityEngine.Camera.CalculateFrustumCorners C# (CSharp) Method

CalculateFrustumCorners() public method

public CalculateFrustumCorners ( Rect viewport, float z, MonoOrStereoscopicEye eye, Vector3 outCorners ) : void
viewport Rect
z float
eye MonoOrStereoscopicEye
outCorners Vector3
return void
        public void CalculateFrustumCorners(Rect viewport, float z, MonoOrStereoscopicEye eye, Vector3[] outCorners)
        {
            if (outCorners == null)
            {
                throw new ArgumentNullException("outCorners");
            }
            if (outCorners.Length < 4)
            {
                throw new ArgumentException("outCorners minimum size is 4", "outCorners");
            }
            this.CalculateFrustumCornersInternal(viewport, z, eye, outCorners);
        }
Camera