static public int CalculateObliqueMatrix(IntPtr l)
{
try{
UnityEngine.Camera self = (UnityEngine.Camera)checkSelf(l);
UnityEngine.Vector4 a1;
checkType(l, 2, out a1);
UnityEngine.Matrix4x4 ret = self.CalculateObliqueMatrix(a1);
pushValue(l, ret);
return(1);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}