SA.FullBodyIK._Rotate C# (CSharp) Method

_Rotate() public static method

public static _Rotate ( Vector3 &dirX, Vector3 &dirY, float r ) : Vector3
dirX Vector3
dirY Vector3
r float
return Vector3
		public static Vector3 _Rotate( ref Vector3 dirX, ref Vector3 dirY, float r )
		{
			float cosR = Mathf.Cos( r );
			float sinR = Mathf.Sin( r );
			return dirX * cosR + dirY * sinR;
		}

Same methods

FullBodyIK::_Rotate ( Vector3 &dirX, Vector3 &dirY, FastAngle &angle ) : Vector3
FullBodyIK::_Rotate ( Vector3 &dirX, Vector3 &dirY, float cosR, float sinR ) : Vector3
FullBodyIK