SA.FullBodyIK.SAFBIKComputeBasisLockZ C# (CSharp) Method

SAFBIKComputeBasisLockZ() private method

private SAFBIKComputeBasisLockZ ( Matrix3x3 &basis, Vector3 &dirX, Vector3 &dirY, Vector3 &dirZ ) : bool
basis Matrix3x3
dirX UnityEngine.Vector3
dirY UnityEngine.Vector3
dirZ UnityEngine.Vector3
return bool
		public static extern bool SAFBIKComputeBasisLockZ( out Matrix3x3 basis, ref Vector3 dirX, ref Vector3 dirY, ref Vector3 dirZ );
#else
FullBodyIK