SA.FullBodyIK.ToBoneType C# (CSharp) Method

ToBoneType() public static method

public static ToBoneType ( BoneLocation boneLocation ) : BoneType
boneLocation BoneLocation
return BoneType
		public static BoneType ToBoneType( BoneLocation boneLocation )
		{
			switch( boneLocation ) {
			case BoneLocation.Hips:				return BoneType.Hips;
			case BoneLocation.Neck:				return BoneType.Neck;
			case BoneLocation.Head:				return BoneType.Head;
			case BoneLocation.LeftEye:			return BoneType.Eye;
			case BoneLocation.RightEye:			return BoneType.Eye;

			case BoneLocation.LeftLeg:			return BoneType.Leg;
			case BoneLocation.RightLeg:			return BoneType.Leg;
			case BoneLocation.LeftKnee:			return BoneType.Knee;
			case BoneLocation.RightKnee:		return BoneType.Knee;
			case BoneLocation.LeftFoot:			return BoneType.Foot;
			case BoneLocation.RightFoot:		return BoneType.Foot;

			case BoneLocation.LeftShoulder:		return BoneType.Shoulder;
			case BoneLocation.RightShoulder:	return BoneType.Shoulder;
			case BoneLocation.LeftArm:			return BoneType.Arm;
			case BoneLocation.RightArm:			return BoneType.Arm;
			case BoneLocation.LeftElbow:		return BoneType.Elbow;
			case BoneLocation.RightElbow:		return BoneType.Elbow;
			case BoneLocation.LeftWrist:		return BoneType.Wrist;
			case BoneLocation.RightWrist:		return BoneType.Wrist;
			}

			if( (int)boneLocation >= (int)BoneLocation.Spine &&
				(int)boneLocation <= (int)BoneLocation.SpineU ) {
				return BoneType.Spine;
			}

			if( (int)boneLocation >= (int)BoneLocation.LeftArmRoll0 &&
				(int)boneLocation <= (int)BoneLocation.RightArmRoll0 + MaxArmRollLength - 1 ) {
				return BoneType.ArmRoll;
			}

			if( (int)boneLocation >= (int)BoneLocation.LeftElbowRoll0 &&
				(int)boneLocation <= (int)BoneLocation.RightElbowRoll0 + MaxElbowRollLength - 1 ) {
				return BoneType.ElbowRoll;
			}

			if( (int)boneLocation >= (int)BoneLocation.LeftHandThumb0 &&
				(int)boneLocation <= (int)BoneLocation.RightHandLittleTip ) {
				return BoneType.HandFinger;
			}

			return BoneType.Unknown;
		}
FullBodyIK