public void Destroy()
{
#if UNITY_EDITOR
if( _effectors != null ) {
for( int i = 0; i < _effectors.Length; ++i ) {
if( _effectors[i] != null && _effectors[i].transform != null ) {
GameObject.DestroyImmediate( _effectors[i].transform.gameObject );
}
}
}
#endif
}