SA.FullBodyIK.SAFBIKComputeBasisFromXZLockX C# (CSharp) Method

SAFBIKComputeBasisFromXZLockX() private method

private SAFBIKComputeBasisFromXZLockX ( Matrix3x3 &basis, Vector3 &dirX, Vector3 &dirZ ) : bool
basis Matrix3x3
dirX UnityEngine.Vector3
dirZ UnityEngine.Vector3
return bool
		public static extern bool SAFBIKComputeBasisFromXZLockX( out Matrix3x3 basis, ref Vector3 dirX, ref Vector3 dirZ );
		[DllImport( PluginName )]
FullBodyIK