SA.FullBodyIK._Bones_SyncDisplacement C# (CSharp) Method

_Bones_SyncDisplacement() public method

public _Bones_SyncDisplacement ( ) : void
return void
		void _Bones_SyncDisplacement()
		{
			// Sync Displacement.
			if( settings.syncDisplacement != SyncDisplacement.Disable ) {
				if( settings.syncDisplacement == SyncDisplacement.Everyframe || !_isSyncDisplacementAtLeastOnce ) {
					_isSyncDisplacementAtLeastOnce = true;

					if( _bones != null ) {
						int boneLength = _bones.Length;
						for( int i = 0; i != boneLength; ++i ) {
							if( _bones[i] != null ) {
								_bones[i].SyncDisplacement();
							}
						}

						// for Hips
						boneCaches._SyncDisplacement( this );

						for( int i = 0; i != boneLength; ++i ) {
							if( _bones[i] != null ) {
								_bones[i].PostSyncDisplacement( this );
							}
						}

						for( int i = 0; i != boneLength; ++i ) {
							if( _bones[i] != null ) {
								_bones[i].PostPrepare();
							}
						}
					}

					// Forceupdate _defaultPosition / _defaultRotation
					if( _effectors != null ) {
						int effectorLength = _effectors.Length;
						for( int i = 0; i != effectorLength; ++i ) {
							if( _effectors[i] != null ) {
								_effectors[i]._ComputeDefaultTransform( this );
                            }
						}
					}
                }
			}
		}
FullBodyIK