SA.FullBodyIK._SetFingerBoneTransform C# (CSharp) Method

_SetFingerBoneTransform() static private method

static private _SetFingerBoneTransform ( Bone &bones, Transform transforms, int index ) : void
bones Bone
transforms Transform
index int
return void
		static void _SetFingerBoneTransform( ref Bone[] bones, Transform[,] transforms, int index )
		{
			if( bones == null || bones.Length != MaxHandFingerLength ) {
				bones = new Bone[MaxHandFingerLength];
			}

			for( int i = 0; i != MaxHandFingerLength; ++i ) {
				if( bones[i] == null ) {
					bones[i] = new Bone();
				}
				bones[i].transform = transforms[index, i];
			}
		}
FullBodyIK