SA.FullBodyIK._DrawTransformGizmo C# (CSharp) Method

_DrawTransformGizmo() static private method

static private _DrawTransformGizmo ( Vector3 position, Matrix3x3 &basis, Vector3 &cameraForward, BoneType boneType ) : void
position Vector3
basis Matrix3x3
cameraForward Vector3
boneType BoneType
return void
		static void _DrawTransformGizmo( Vector3 position, ref Matrix3x3 basis, ref Vector3 cameraForward, BoneType boneType )
		{
			Vector3 column0 = basis.column0;
			Vector3 column1 = basis.column1;
			Vector3 column2 = basis.column2;

			// X Axis
			_DrawArrowGizmo( Color.red, ref position, ref column0, ref cameraForward, boneType );
			// Y Axis
			_DrawArrowGizmo( Color.green, ref position, ref column1, ref cameraForward, boneType );
			// Z Axis
			_DrawArrowGizmo( Color.blue, ref position, ref column2, ref cameraForward, boneType );
		}
FullBodyIK