SA.FullBodyIK.IsFuzzy C# (CSharp) Method

IsFuzzy() public static method

public static IsFuzzy ( Vector3 lhs, Vector3 rhs, float epsilon = IKEpsilon ) : bool
lhs UnityEngine.Vector3
rhs UnityEngine.Vector3
epsilon float
return bool
		public static bool IsFuzzy( Vector3 lhs, Vector3 rhs, float epsilon = IKEpsilon )
		{
			float x = lhs.x - rhs.x;
			if( x >= -epsilon && x <= epsilon ) {
				x = lhs.y - rhs.y;
				if( x >= -epsilon && x <= epsilon ) {
					x = lhs.z - rhs.z;
					if( x >= -epsilon && x <= epsilon ) {
						return true;
					}
				}
			}

			return false;
		}

Same methods

FullBodyIK::IsFuzzy ( float lhs, float rhs, float epsilon = IKEpsilon ) : bool
FullBodyIK