public static bool IsFuzzy( Vector3 lhs, Vector3 rhs, float epsilon = IKEpsilon )
{
float x = lhs.x - rhs.x;
if( x >= -epsilon && x <= epsilon ) {
x = lhs.y - rhs.y;
if( x >= -epsilon && x <= epsilon ) {
x = lhs.z - rhs.z;
if( x >= -epsilon && x <= epsilon ) {
return true;
}
}
}
return false;
}