SA.FullBodyIK.SAFBIKComputeBasisFromXYLockY C# (CSharp) Method

SAFBIKComputeBasisFromXYLockY() private method

private SAFBIKComputeBasisFromXYLockY ( Matrix3x3 &basis, Vector3 &dirX, Vector3 &dirY ) : bool
basis Matrix3x3
dirX UnityEngine.Vector3
dirY UnityEngine.Vector3
return bool
		public static extern bool SAFBIKComputeBasisFromXYLockY( out Matrix3x3 basis, ref Vector3 dirX, ref Vector3 dirY );
		[DllImport( PluginName )]
FullBodyIK