SA.FullBodyIK.Normalize C# (CSharp) Method

Normalize() public static method

public static Normalize ( Quaternion q ) : Quaternion
q UnityEngine.Quaternion
return UnityEngine.Quaternion
		public static Quaternion Normalize( Quaternion q )
		{
			float lenSq = q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w;
			if( lenSq > IKEpsilon ) {
				if( lenSq >= 1.0f - IKEpsilon && lenSq <= 1.0 + IKEpsilon ) {
					return q;
				} else {
					float s = 1.0f / Mathf.Sqrt( lenSq );
					return new Quaternion( q.x * s, q.y * s, q.z * s, q.w * s );
				}
			}

			return q; // Failsafe.
	    }
FullBodyIK