SA.FullBodyIK.SAFBIKComputeBasisFromYZLockZ C# (CSharp) Method

SAFBIKComputeBasisFromYZLockZ() private method

private SAFBIKComputeBasisFromYZLockZ ( Matrix3x3 &basis, Vector3 &dirY, Vector3 &dirZ ) : bool
basis Matrix3x3
dirY UnityEngine.Vector3
dirZ UnityEngine.Vector3
return bool
		public static extern bool SAFBIKComputeBasisFromYZLockZ( out Matrix3x3 basis, ref Vector3 dirY, ref Vector3 dirZ );
		[DllImport( PluginName )]
FullBodyIK