static void _DrawTransformGizmo( Vector3 position, ref Matrix3x3 basis, ref Vector3 cameraForward, BoneType boneType )
{
Vector3 column0 = basis.column0;
Vector3 column1 = basis.column1;
Vector3 column2 = basis.column2;
// X Axis
_DrawArrowGizmo( Color.red, ref position, ref column0, ref cameraForward, boneType );
// Y Axis
_DrawArrowGizmo( Color.green, ref position, ref column1, ref cameraForward, boneType );
// Z Axis
_DrawArrowGizmo( Color.blue, ref position, ref column2, ref cameraForward, boneType );
}