OpenSim.Region.Framework.Scenes.Scene.RezObject C# (CSharp) Method

RezObject() public method

Event Handler Rez an object into a scene Calls the non-void event handler
public RezObject ( IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, bool RezSelected, bool RemoveItem, UUID fromTaskID ) : void
remoteClient IClientAPI
itemID UUID
RayEnd Vector3
RayStart Vector3
RayTargetID UUID
BypassRayCast byte
RayEndIsIntersection bool
RezSelected bool
RemoveItem bool
fromTaskID UUID
return void
        public virtual void RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
                                    UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
                                    bool RezSelected, bool RemoveItem, UUID fromTaskID)
        {
            IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
            if (invAccess != null)
                invAccess.RezObject(
                    remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
                    RezSelected, RemoveItem, fromTaskID, false);
        }
        

Same methods

Scene::RezObject ( SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion rot, Vector3 vel, int param ) : SceneObjectGroup
Scene