public bool DeleteNPC(UUID agentID, Scene scene)
{
lock (m_avatars)
{
NPCAvatar av;
if (m_avatars.TryGetValue(agentID, out av))
{
/*
m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove",
agentID, av.Name);
*/
scene.IncomingCloseAgent(agentID, false);
// scene.RemoveClient(agentID, false);
m_avatars.Remove(agentID);
/*
m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}",
agentID, av.Name);
*/
return true;
}
}
/*
m_log.DebugFormat("[NPC MODULE]: Could not find {0} to remove",
agentID);
*/
return false;
}