protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client)
{
CheckHeartbeat();
AvatarAppearance appearance = null;
GetAvatarAppearance(client, out appearance);
ScenePresence avatar = m_sceneGraph.CreateAndAddChildScenePresence(client, appearance);
//avatar.KnownRegions = GetChildrenSeeds(avatar.UUID);
m_eventManager.TriggerOnNewPresence(avatar);
return avatar;
}