public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
{
EntityBase[] EntityList = GetEntities();
SurfaceTouchEventArgs surfaceArg = null;
if (surfaceArgs != null && surfaceArgs.Count > 0)
surfaceArg = surfaceArgs[0];
foreach (EntityBase ent in EntityList)
{
if (ent is SceneObjectGroup)
{
SceneObjectGroup obj = ent as SceneObjectGroup;
if (obj != null)
{
// Is this prim part of the group
if (obj.HasChildPrim(localID))
{
// Currently only grab/touch for the single prim
// the client handles rez correctly
obj.ObjectGrabHandler(localID, offsetPos, remoteClient);
SceneObjectPart part = obj.GetChildPart(localID);
// If the touched prim handles touches, deliver it
// If not, deliver to root prim
if ((part.ScriptEvents & scriptEvents.touch_start) != 0)
EventManager.TriggerObjectGrab(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
// Deliver to the root prim if the touched prim doesn't handle touches
// or if we're meant to pass on touches anyway. Don't send to root prim
// if prim touched is the root prim as we just did it
if (((part.ScriptEvents & scriptEvents.touch_start) == 0) ||
(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
{
EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
}
return;
}
}
}
}
}