OpenSim.Region.Framework.Scenes.Scene.jointDeactivated C# (CSharp) Method

jointDeactivated() protected method

protected jointDeactivated ( PhysicsJoint joint ) : void
joint PhysicsJoint
return void
        protected internal void jointDeactivated(PhysicsJoint joint)
        {
            //m_log.Debug("[NINJA] SceneGraph.jointDeactivated, joint:" + joint.ObjectNameInScene);
            SceneObjectPart jointProxyObject = GetSceneObjectPart(joint.ObjectNameInScene);
            if (jointProxyObject == null)
            {
                jointErrorMessage(joint, "WARNING, trying to deactivate (stop interpolation of) joint proxy, but not found, name " + joint.ObjectNameInScene);
                return;
            }

            // turn the proxy non-physical, which also stops its client-side interpolation
            bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0);
            if (wasUsingPhysics)
            {
                jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
            }
        }
Scene