public void loadAllLandObjectsFromStorage(UUID regionID)
{
m_log.Info("[SCENE]: Loading land objects from storage");
List<LandData> landData = SimulationDataService.LoadLandObjects(regionID);
if (LandChannel != null)
{
if (landData.Count == 0)
{
EventManager.TriggerNoticeNoLandDataFromStorage();
}
else
{
EventManager.TriggerIncomingLandDataFromStorage(landData);
}
}
else
{
m_log.Error("[SCENE]: Land Channel is not defined. Cannot load from storage!");
}
}