private Vector3? GetNearestPointInParcelAlongDirectionFromPoint(Vector3 pos, Vector3 direction, ILandObject parcel)
{
Vector3 unitDirection = Vector3.Normalize(direction);
//Making distance to search go through some sane limit of distance
for (float distance = 0; distance < Constants.RegionSize * 2; distance += .5f)
{
Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance));
if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y))
{
return testPos;
}
}
return null;
}