public virtual bool returnObjects(SceneObjectGroup[] returnobjects,
UUID AgentId)
{
List<uint> localIDs = new List<uint>();
foreach (SceneObjectGroup grp in returnobjects)
{
AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition,
"parcel owner return");
localIDs.Add(grp.RootPart.LocalId);
}
DeRezObjects(null, localIDs, UUID.Zero, DeRezAction.Return,
UUID.Zero);
return true;
}