OpenSim.Region.Framework.Scenes.Scene.RezScript C# (CSharp) Method

RezScript() public method

Rez a script into a prim's inventory, either ex nihilo or from an existing avatar inventory
public RezScript ( IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID ) : void
remoteClient IClientAPI
itemBase InventoryItemBase
transactionID UUID
localID uint
return void
        public void RezScript(IClientAPI remoteClient, InventoryItemBase itemBase, UUID transactionID, uint localID)
        {
            UUID itemID = itemBase.ID;
            UUID copyID = UUID.Random();

            if (itemID != UUID.Zero)  // transferred from an avatar inventory to the prim's inventory
            {
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
                item = InventoryService.GetItem(item);

                // Try library
                // XXX clumsy, possibly should be one call
                if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
                {
                    item = LibraryService.LibraryRootFolder.FindItem(itemID);
                }

                if (item != null)
                {
                    SceneObjectPart part = GetSceneObjectPart(localID);
                    if (part != null)
                    {
                        if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId))
                            return;

                        part.ParentGroup.AddInventoryItem(remoteClient, localID, item, copyID);
                        // TODO: switch to posting on_rez here when scripts
                        // have state in inventory
                        part.Inventory.CreateScriptInstance(copyID, 0, false, DefaultScriptEngine, 0);

                        //                        m_log.InfoFormat("[PRIMINVENTORY]: " +
                        //                                         "Rezzed script {0} into prim local ID {1} for user {2}",
                        //                                         item.inventoryName, localID, remoteClient.Name);
                        part.GetProperties(remoteClient);
                        part.ParentGroup.ResumeScripts();
                    }
                    else
                    {
                        m_log.ErrorFormat(
                            "[PRIM INVENTORY]: " +
                            "Could not rez script {0} into prim local ID {1} for user {2}"
                            + " because the prim could not be found in the region!",
                            item.Name, localID, remoteClient.Name);
                    }
                }
                else
                {
                    m_log.ErrorFormat(
                        "[PRIM INVENTORY]: Could not find script inventory item {0} to rez for {1}!",
                        itemID, remoteClient.Name);
                }
            }
            else  // script has been rezzed directly into a prim's inventory
            {
                SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
                if (part == null)
                    return;

                if (!Permissions.CanCreateObjectInventory(
                    itemBase.InvType, part.UUID, remoteClient.AgentId))
                    return;

                AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
                    Encoding.ASCII.GetBytes("default\n{\n    state_entry()\n    {\n        llSay(0, \"Script running\");\n    }\n}"),
                    remoteClient.AgentId);
                AssetService.Store(asset);

                TaskInventoryItem taskItem = new TaskInventoryItem();

                taskItem.ResetIDs(itemBase.Folder);
                taskItem.ParentID = itemBase.Folder;
                taskItem.CreationDate = (uint)itemBase.CreationDate;
                taskItem.Name = itemBase.Name;
                taskItem.Description = itemBase.Description;
                taskItem.Type = itemBase.AssetType;
                taskItem.InvType = itemBase.InvType;
                taskItem.OwnerID = itemBase.Owner;
                taskItem.CreatorID = itemBase.CreatorIdAsUuid;
                taskItem.BasePermissions = itemBase.BasePermissions;
                taskItem.CurrentPermissions = itemBase.CurrentPermissions;
                taskItem.EveryonePermissions = itemBase.EveryOnePermissions;
                taskItem.GroupPermissions = itemBase.GroupPermissions;
                taskItem.NextPermissions = itemBase.NextPermissions;
                taskItem.GroupID = itemBase.GroupID;
                taskItem.GroupPermissions = 0;
                taskItem.Flags = itemBase.Flags;
                taskItem.PermsGranter = UUID.Zero;
                taskItem.PermsMask = 0;
                taskItem.AssetID = asset.FullID;

                part.Inventory.AddInventoryItem(taskItem, false);
                part.GetProperties(remoteClient);

                part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
                part.ParentGroup.ResumeScripts();
            }
        }

Same methods

Scene::RezScript ( UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param ) : void
Scene