OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientInventoryEvents C# (CSharp) Method

SubscribeToClientInventoryEvents() public method

public SubscribeToClientInventoryEvents ( IClientAPI client ) : void
client IClientAPI
return void
        public virtual void SubscribeToClientInventoryEvents(IClientAPI client)
        {
            client.OnCreateNewInventoryItem += CreateNewInventoryItem;
            client.OnLinkInventoryItem += HandleLinkInventoryItem;
            client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
            client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder;
            client.OnMoveInventoryFolder += HandleMoveInventoryFolder; // 2; //!!
            client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents;
            client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents; // 2; //!!
            client.OnFetchInventory += HandleFetchInventory;
            client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
            client.OnCopyInventoryItem += CopyInventoryItem;
            client.OnMoveInventoryItem += MoveInventoryItem;
            client.OnRemoveInventoryItem += RemoveInventoryItem;
            client.OnRemoveInventoryFolder += RemoveInventoryFolder;
            client.OnRezScript += RezScript;
            client.OnRequestTaskInventory += RequestTaskInventory;
            client.OnRemoveTaskItem += RemoveTaskInventory;
            client.OnUpdateTaskInventory += UpdateTaskInventory;
            client.OnMoveTaskItem += ClientMoveTaskInventoryItem;
        }
Scene