OpenSim.Region.Framework.Scenes.Scene.GetSceneObjectPart C# (CSharp) Method

GetSceneObjectPart() public method

Get a prim via its UUID
public GetSceneObjectPart ( UUID fullID ) : SceneObjectPart
fullID UUID
return SceneObjectPart
        public SceneObjectPart GetSceneObjectPart(UUID fullID)
        {
            return m_sceneGraph.GetSceneObjectPart(fullID);
        }

Same methods

Scene::GetSceneObjectPart ( string name ) : SceneObjectPart
Scene::GetSceneObjectPart ( uint localID ) : SceneObjectPart

Usage Example

Ejemplo n.º 1
0
        public uint GenerateClientFlags(UUID userID, UUID objectID)
        {
            // libomv will moan about PrimFlags.ObjectYouOfficer being
            // obsolete...
#pragma warning disable 0612
            const PrimFlags DEFAULT_FLAGS =
                PrimFlags.ObjectModify |
                PrimFlags.ObjectCopy |
                PrimFlags.ObjectMove |
                PrimFlags.ObjectTransfer |
                PrimFlags.ObjectYouOwner |
                PrimFlags.ObjectAnyOwner |
                PrimFlags.ObjectOwnerModify |
                PrimFlags.ObjectYouOfficer;
#pragma warning restore 0612

            SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);

            if (part == null)
            {
                return(0);
            }

            uint perms = part.GetEffectiveObjectFlags() | (uint)DEFAULT_FLAGS;

            GenerateClientFlagsHandler handlerGenerateClientFlags = OnGenerateClientFlags;
            if (handlerGenerateClientFlags != null)
            {
                Delegate[] list = handlerGenerateClientFlags.GetInvocationList();
                foreach (GenerateClientFlagsHandler check in list)
                {
                    perms &= check(userID, objectID);
                }
            }
            return(perms);
        }
All Usage Examples Of OpenSim.Region.Framework.Scenes.Scene::GetSceneObjectPart
Scene