UnityEditor.EditorUtility.UnloadUnusedAssetsIgnoreManagedReferences C# (CSharp) Method

UnloadUnusedAssetsIgnoreManagedReferences() private method

private UnloadUnusedAssetsIgnoreManagedReferences ( ) : void
return void
        public static extern void UnloadUnusedAssetsIgnoreManagedReferences();
        /// <summary>
EditorUtility