UnityEditor.EditorUtility.INTERNAL_CALL_Private_DisplayCustomMenu C# (CSharp) Method

INTERNAL_CALL_Private_DisplayCustomMenu() private method

private INTERNAL_CALL_Private_DisplayCustomMenu ( Rect &screenPosition, string options, int enabled, int separator, int selected, SelectMenuItemFunction callback, object userData, bool showHotkey ) : void
screenPosition UnityEngine.Rect
options string
enabled int
separator int
selected int
callback SelectMenuItemFunction
userData object
showHotkey bool
return void
        private static extern void INTERNAL_CALL_Private_DisplayCustomMenu(ref Rect screenPosition, string[] options, int[] enabled, int[] separator, int[] selected, SelectMenuItemFunction callback, object userData, bool showHotkey);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
 private static void Private_DisplayCustomMenu(Rect screenPosition, string[] options, int[] enabled, int[] separator, int[] selected, EditorUtility.SelectMenuItemFunction callback, object userData, bool showHotkey)
 {
     EditorUtility.INTERNAL_CALL_Private_DisplayCustomMenu(ref screenPosition, options, enabled, separator, selected, callback, userData, showHotkey);
 }
EditorUtility