UnityEditor.EditorUtility.CopySerialized C# (CSharp) Method

CopySerialized() private method

private CopySerialized ( Object source, Object dest ) : void
source Object
dest Object
return void
        public static extern void CopySerialized(Object source, Object dest);
        /// <summary>

Usage Example

示例#1
0
        public override Texture2D RenderStaticPreview(string assetPath, Object[] subAssets, int width, int height)
        {
            Auto_Tile_Base myTile = target as Auto_Tile_Base;

            if (myTile == null)
            {
                return(null);
            }

            var preview = AssetPreview.GetAssetPreview(myTile.preview);

            if (preview == null)
            {
                return(null);
            }

            Texture2D cache = new Texture2D(width, height);

            EditorUtility.CopySerialized(preview, cache);

            return(cache);
        }
All Usage Examples Of UnityEditor.EditorUtility::CopySerialized
EditorUtility