private static extern void INTERNAL_CALL_Internal_DisplayObjectContextMenu(ref Rect position, Object[] context, int contextUserData); [MethodImpl(MethodImplOptions.InternalCall)]
internal static void Internal_DisplayObjectContextMenu(Rect position, UnityEngine.Object[] context, int contextUserData) { EditorUtility.INTERNAL_CALL_Internal_DisplayObjectContextMenu(ref position, context, contextUserData); }